Hardware Profiles For Android Studio

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If all the existing virtual devices do not fit your needs, click New Hardware Profile or Import Hardware Profiles button to add your customized virtual devices as you need. For normal use, choose an existing one is enough. Click Next button, then System Image window will be shown. This window list various versions of android OS.

posted 12 years ago
  • The hardware profiles provide preset configurations for emulating Clover devices in Android Studio. The current set of profiles is available in the clover-device-profiles.zip archive.
  • Download Android Studio: Go to Android Studio. If the browser has detected your operating system, click Download Android Studio. Otherwise, click Download Options and select a different platform: Windows, Mac OS X, or Linux. Unzip and install the bundle. It includes essential components and the Studio IDE. Launch Android Studio.

Hardware Profiles For Android Studio 2

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Hardware Profiles For Android Studio 8

Hi there -
Since the Android platform will be installed on a wide variety of phones/hardware configurations - I was wondering what support Android has for this.
For example - can it support a phone that does not have a screen that toggles between a landscape and portrait bias - and if so, how easy is it to write apps that degrades nicely for this hardware config.
Also - what is the minimum hardware spec that android can run on?
Thanks - Mark
Hardware profiles for android studio download
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posted 12 years agoAndroid
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Hardware Profiles For Android Studio 7

There's no minimum spec that I know of. You can design your program so it will work on touch or non-touch, qwerty keyboard or numeric keypad or no keys at all, trackball or d-pad or wheel, portrait or landscape, gps or no, sensors or no, and so forth.
One of the main ways Android enables this flexibility is through 'alternate resources'. You can create different screen layouts, background images, help text, strings, etc., based on the UI language or hardware configuration on the device. For example in the Sudoku sample program in the book I have a stack of several buttons on the main screen that looks fine in portrait mode but you can't see all the buttons in landscape mode. So in landscape mode I use two columns of buttons. The regular layout is defined in res/layout/main.xml and the landscape mode layout is defined in res/layout-land/main.xml. No code change was needed.
http://d.android.com/guide/topics/resources/resources-i18n.html#AlternateResources goes into much more detail about how this works and where the '-land' suffix comes from.
For more detail on handling hardware capabilities see:
http://d.android.com/guide/topics/manifest/activity-element.html#screen
http://d.android.com/guide/topics/manifest/activity-element.html#config
http://d.android.com/reference/android/app/Activity.html#onConfigurationChanged(android.content.res.Configuration)
http://d.android.com/reference/android/location/LocationManager.html#getProviders(android.location.Criteria,%20boolean)
http://d.android.com/reference/android/hardware/SensorManager.html

Ed Burnette, Author of Hello Android
Blog: ZDNet's Dev Connection - Twitter: @eburnette

Hardware Profiles For Android Studio Free

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Hardware Emulation

The Android emulator has experimental supports for
  • Sensors
  • Multi-touch
Note: With Tools r18, both SdkController### apps have been merged into a single app that can do both. You will still need to do both port forwarding for now, so read on. We'll fix this in r20.

Sensors

For a realistic sensor emulation, the emulator uses a connection with an actual Android device running the SdkControllerSensor application. The application monitors changes in the sensors on the device, and transmits them to the emulator. The emulator then injects those changes into the guest system image. This requires Android 4.0, system image revision 2.

The SdkControllerSensor application source code is located in $SDK/tools/apps/SdkController/
ADB port forwarding is used for the data transfer between the device and the emulator.
Here is how you enable sensor emulation:
  1. Connect a device to the host machine via USB, make sure USB debugging is enabled on the device.
  2. Start the SdkControllerSensor application on the device.
  3. Use application’s UI to select sensors that you want to emulate.
  4. Run adb forward tcp:1968 tcp:1968 in the host’s shel / command line.
  5. Start the emulator.
Note that port forwarding between the host and the device can be fragile. If you see that sensor events have stopped in the emulator, run the adb forward tcp:1968 tcp:1968 command again. This should restore the connection.

Multi-Touch

The emulator supports multi-touch input, as an experimental feature in r17, using a tethered Android device running the SdkControllerMultitouch appplication. The application contains an activity that monitor touch inputs and sends them to the emulator. This requires an Android 4.0 or later system image.
The activity displays the content of the emulator screens to help with interactivity. It is recommended to enable 'show touches' in the Developer section of the Settings on the emulator to see exactly where the touches are sent.
The SdkControllerSensor application source code is located in $SDK/tools/apps/SdkControllerMultitouch/
Port forwarding is used again. This time the port is 1969.
Important: When creating the AVD, make sure to add the hardware property Multi-touch screen support, and set it to true.
Limitations: If the emulator runs with hardware GPU, the application running on the tethered device won't show the emulator framebuffer.